HOW TO PUNK IN A FAIR WORLD

In a fair world there will be no injustice, no difference among rich and poor which might lead to envy or greed. As a result, in this world we are all the same; we have the same talents, own the…

HOW TO PUNK IN A FAIR WORLD

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In a fair world there will be no injustice, no difference among rich and poor which might lead to envy or greed. As a result, in this world we are all the same; we have the same talents, own the same objects, wear the same clothes, live in the same type of housing and believe the same religion. And we are all supposed to consume the same amount of resources, which has consequences on how we act and live.
What may seem fair at first glance can be perceived as completely uninspired and boring at second. A fair world sketched like this does not seem to be a happy place at all but may be a consequent solution to stop all (the?) evil on earth by eliminating greed and envy. The draft of this world implies to ask, how we would act in our role as designers regarding the unification of objects and lifestyle? The current (fashion) trend of “Normcore” shows that designers are dealing with this topic already. Thus, this leads to the question, how can we as designers create individuality without destroying unity?
For this project, a set of everyday household objects has been chosen and defined as essential (and basic?) property in this new world: a table, a chair, a knife, a spoon, a glass, a plate and a bible. All these objects have been unified by calculating the average size and weight of the objects in a household. The result was a standard by unified measurements. One of the objects, the plate, has been chosen to be the “punk” object. This object has been transformed and morphed into one that still can be used as a plate but obviously differs in its appearance. As a matter of fact, the plate needs exactly the same amount of material which corresponds to the aspect of conformity – so, environmentally equal from a resource-perspective, but ‘punk’-ily different in its appearance. “Punk”, used here as a metaphor for provocative appearance, rebellious attitude and nonconformist behavior, might just what designers are supposed to be in this fair and unified world.

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