“Continuing with this thought, we might picture the glitch artist to be an explorer. “Exploration is the act of searching or traveling a terrain (including space) for the purpose of the discovery of resources or information.”* We are referring here primarily to physical space. “The term may also be used metaphorically, for example persons may speak of exploring the internet, sexuality, etc. In scientific research, exploration is one of three purposes of empirical research (the other two being description and explanation). Exploration is the attempt to develop an initial, rough understanding of some phenomenon.”* In all these ways the glitch artist is like an explorer.” Nick Briz
“This art practice is our journey. We are the digital travelers. We go strenuously in search of glitches, of noise, of experience. We make interesting things to happen. We have been strangers in a strange land. The soul of our journey is liberty, perfect liberty, to think, feel, do just as we please. The aim of our traveling is to enhance imagination over reality, and instead of seeing how things are, we want to make them as we wish them to be. Let us go abroad to a distant landscape. Imagination is a force that can actually manifest a reality. Failure is an option, we need its intrinsic potentialities and qualities. In art and exploration failure is an option.
We are not seeking for something that we have lost, we search for the unknown and the attainment brings to us greater happiness than the quest. We are curious men looking through a keyhole, the keyhole of digital nature, trying to know what’s going on. We define our art practice as an exploration beyond accepted limits, then the nature of limiting systems becomes the first object of exploration. Equipped with our media, we explore the digital universe around us and we call our adventure Glitch Art. The human race is surrounded by a large area of unrealized possibilities, a challenge to the spirit of exploration.”
The Mighty Kongbot is a being with the attitude of a gorilla and the intelligence of a robot, made by humans and shaped by media. Mighty Kongbot is kept alive by Luigi Console & Domenico Barra. mightykongbot.tumblr.com/
Class 1986 from Ostuni – South Italy – Luigi Console studied Art direction at ILAS in Naples in 2007/2008 and then Visual Design at the Scuola Politecnica di Design in Milan in 2009/2010, even if he prefers refereeing to himself as a self-taught artist. Console matched work experience with creative studios and collaboration as a freelancer but, pushed by his curiosity, he explores the use of various media, from screen printing to creative coding, from analog media to digital media, targeting his research into the connection between the many visual communication techniques such as poster design and video mapping performance. He has co-founded and collaborated with the studio gloWArp.com, a studio focused on researching and application of video mapping in the field of augmented reality and taking part at many festival like Oddstream Festival (NL), FIMG in Spain, Chartres en Lumieres in France, before deciding to take a different path to explore new artistic fields. The artist is one of the curator of GLOWFestival /, an International Festival of video mapping indoor (http://www.glowfestival.it) – the first festival in the south of Italy dedicated to light and its artistic value applied on cultural heritage. Currently, he also teaches at workshops for video mapping and 3D printing.
DOM BARRA approached and started his practice in the field of visual art during his 7 years of living in England, also studying at the Leeds College of Art and Design. The perpetuating creative dialectic of D. Barra results in a constant research for innovative artistic results in matters of subjects and the ways that they can be depicted. Lately his main focus is glitch art with a focus on the practice of databending. His worsks are featured on various magazines, website and blogs such as Time Out New York, Interartive, 15Folds, M0N3Y AS AN 3RRROR | MON3Y.US, Electric Objects, Animal New York, Nerve, MashKulture, Detailverliebt, IndieNudes and d1Ɍ+y̶ ̶N̶3WWW_M3DI∆, a Tumblr that he also co-curate with Jon Cates + Shawné Michaelain Holloway. Barra has collaborated with New Hive for the project “Major Tendons” curated by Molly Soda. For this project the artist created a powerful gifwall to go with the music track “Remembrance” by American producer Suicideyear. D. Barra has exhibited in Italy and abroad his native country at international famous exhibitions such as the RE/Mixed Media Festival 2012 and 2014 in New York curated by Tom Tenney, The Cloud Makers and Open Tech: An Open Exhibition in Vancouver (Canada) curated by Erik H Zepka and also “The Wrong”, the first Net and Digital Art Biennale. Barra is the curator and creator of the street art project “Wonderwall”